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| Direktori : /home/tjamichg/cursos.tjamich.gob.mx/web/assets/vrview/src/embed/ |
| Current File : /home/tjamichg/cursos.tjamich.gob.mx/web/assets/vrview/src/embed/reticle-renderer.js |
/*
* Copyright 2016 Google Inc. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
function ReticleRenderer(camera) {
this.camera = camera;
this.reticle = this.createReticle_();
// In front of the hotspot itself, which is at r=0.99.
this.reticle.position.z = -0.97;
camera.add(this.reticle);
this.setVisibility(false);
}
ReticleRenderer.prototype.setVisibility = function(isVisible) {
// TODO: Tween the transition.
this.reticle.visible = isVisible;
};
ReticleRenderer.prototype.createReticle_ = function() {
// Make a torus.
var geometry = new THREE.TorusGeometry(0.02, 0.005, 10, 20);
var material = new THREE.MeshBasicMaterial({color: 0x000000});
var torus = new THREE.Mesh(geometry, material);
return torus;
};
module.exports = ReticleRenderer;