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package com.hammurapi.jcapture;

import java.awt.Component;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.GraphicsEnvironment;
import java.awt.Insets;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Window;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;

import javax.swing.JComponent;
import javax.swing.SwingUtilities;

/**
 * This class allows you to move a Component by using a mouse. The Component
 * moved can be a high level Window (ie. Window, Frame, Dialog) in which case
 * the Window is moved within the desktop. Or the Component can belong to a
 * Container in which case the Component is moved within the Container.
 * 
 * When moving a Window, the listener can be added to a child Component of the
 * Window. In this case attempting to move the child will result in the Window
 * moving. For example, you might create a custom "Title Bar" for an undecorated
 * Window and moving of the Window is accomplished by moving the title bar only.
 * Multiple components can be registered as "window movers".
 * 
 * Components can be registered when the class is created. Additional components
 * can be added at any time using the registerComponent() method.
 * 
 * Taken from http://tips4java.wordpress.com/2009/06/14/moving-windows/
 */
public class ComponentMover extends MouseAdapter {
	private Insets dragInsets = new Insets(0, 0, 0, 0);
	private Dimension snapSize = new Dimension(1, 1);
	private Insets edgeInsets = new Insets(0, 0, 0, 0);
	private boolean changeCursor = true;
	private boolean autoLayout = false;

	private Class destinationClass;
	private Component destinationComponent;
	private Component destination;
	private Component source;

	private Point pressed;
	private Point location;

	private Cursor originalCursor;
	private boolean autoscrolls;
	private boolean potentialDrag;

	/**
	 * Constructor for moving individual components. The components must be
	 * regisetered using the registerComponent() method.
	 */
	public ComponentMover() {
	}

	/**
	 * Constructor to specify a Class of Component that will be moved when drag
	 * events are generated on a registered child component. The events will be
	 * passed to the first ancestor of this specified class.
	 * 
	 * @param destinationClass
	 *            the Class of the ancestor component
	 * @param component
	 *            the Components to be registered for forwarding drag events to
	 *            the ancestor Component.
	 */
	public ComponentMover(Class destinationClass, Component... components) {
		this.destinationClass = destinationClass;
		registerComponent(components);
	}

	/**
	 * Constructor to specify a parent component that will be moved when drag
	 * events are generated on a registered child component.
	 * 
	 * @param destinationComponent
	 *            the component drage events should be forwareded to
	 * @param components
	 *            the Components to be registered for forwarding drag events to
	 *            the parent component to be moved
	 */
	public ComponentMover(Component destinationComponent,
			Component... components) {
		this.destinationComponent = destinationComponent;
		registerComponent(components);
	}

	/**
	 * Get the auto layout property
	 * 
	 * @return the auto layout property
	 */
	public boolean isAutoLayout() {
		return autoLayout;
	}

	/**
	 * Set the auto layout property
	 * 
	 * @param autoLayout
	 *            when true layout will be invoked on the parent container
	 */
	public void setAutoLayout(boolean autoLayout) {
		this.autoLayout = autoLayout;
	}

	/**
	 * Get the change cursor property
	 * 
	 * @return the change cursor property
	 */
	public boolean isChangeCursor() {
		return changeCursor;
	}

	/**
	 * Set the change cursor property
	 * 
	 * @param changeCursor
	 *            when true the cursor will be changed to the Cursor.MOVE_CURSOR
	 *            while the mouse is pressed
	 */
	public void setChangeCursor(boolean changeCursor) {
		this.changeCursor = changeCursor;
	}

	/**
	 * Get the drag insets
	 * 
	 * @return the drag insets
	 */
	public Insets getDragInsets() {
		return dragInsets;
	}

	/**
	 * Set the drag insets. The insets specify an area where mouseDragged events
	 * should be ignored and therefore the component will not be moved. This
	 * will prevent these events from being confused with a MouseMotionListener
	 * that supports component resizing.
	 * 
	 * @param dragInsets
	 */
	public void setDragInsets(Insets dragInsets) {
		this.dragInsets = dragInsets;
	}

	/**
	 * Get the bounds insets
	 * 
	 * @return the bounds insets
	 */
	public Insets getEdgeInsets() {
		return edgeInsets;
	}

	/**
	 * Set the edge insets. The insets specify how close to each edge of the
	 * parent component that the child component can be moved. Positive values
	 * means the component must be contained within the parent. Negative values
	 * means the component can be moved outside the parent.
	 * 
	 * @param edgeInsets
	 */
	public void setEdgeInsets(Insets edgeInsets) {
		this.edgeInsets = edgeInsets;
	}

	/**
	 * Remove listeners from the specified component
	 * 
	 * @param component
	 *            the component the listeners are removed from
	 */
	public void deregisterComponent(Component... components) {
		for (Component component : components)
			component.removeMouseListener(this);
	}

	/**
	 * Add the required listeners to the specified component
	 * 
	 * @param component
	 *            the component the listeners are added to
	 */
	public void registerComponent(Component... components) {
		for (Component component : components)
			component.addMouseListener(this);
	}

	/**
	 * Get the snap size
	 * 
	 * @return the snap size
	 */
	public Dimension getSnapSize() {
		return snapSize;
	}

	/**
	 * Set the snap size. Forces the component to be snapped to the closest grid
	 * position. Snapping will occur when the mouse is dragged half way.
	 */
	public void setSnapSize(Dimension snapSize) {
		if (snapSize.width < 1 || snapSize.height < 1)
			throw new IllegalArgumentException(
					"Snap sizes must be greater than 0");

		this.snapSize = snapSize;
	}

	/**
	 * Setup the variables used to control the moving of the component:
	 * 
	 * source - the source component of the mouse event destination - the
	 * component that will ultimately be moved pressed - the Point where the
	 * mouse was pressed in the destination component coordinates.
	 */
	@Override
	public void mousePressed(MouseEvent e) {
		source = e.getComponent();
		int width = source.getSize().width - dragInsets.left - dragInsets.right;
		int height = source.getSize().height - dragInsets.top
				- dragInsets.bottom;
		Rectangle r = new Rectangle(dragInsets.left, dragInsets.top, width,
				height);

		if (r.contains(e.getPoint()))
			setupForDragging(e);
	}

	private void setupForDragging(MouseEvent e) {
		source.addMouseMotionListener(this);
		potentialDrag = true;

		// Determine the component that will ultimately be moved

		if (destinationComponent != null) {
			destination = destinationComponent;
		} else if (destinationClass == null) {
			destination = source;
		} else // forward events to destination component
		{
			destination = SwingUtilities.getAncestorOfClass(destinationClass,
					source);
		}

		pressed = e.getLocationOnScreen();
		location = destination.getLocation();

		if (changeCursor) {
			originalCursor = source.getCursor();
			source.setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
		}

		// Making sure autoscrolls is false will allow for smoother dragging of
		// individual components

		if (destination instanceof JComponent) {
			JComponent jc = (JComponent) destination;
			autoscrolls = jc.getAutoscrolls();
			jc.setAutoscrolls(false);
		}
	}

	/**
	 * Move the component to its new location. The dragged Point must be in the
	 * destination coordinates.
	 */
	@Override
	public void mouseDragged(MouseEvent e) {
		Point dragged = e.getLocationOnScreen();
		int dragX = getDragDistance(dragged.x, pressed.x, snapSize.width);
		int dragY = getDragDistance(dragged.y, pressed.y, snapSize.height);

		int locationX = location.x + dragX;
		int locationY = location.y + dragY;

		// Mouse dragged events are not generated for every pixel the mouse
		// is moved. Adjust the location to make sure we are still on a
		// snap value.

//		while (locationX < edgeInsets.left)
//			locationX += snapSize.width;
//
//		while (locationY < edgeInsets.top)
//			locationY += snapSize.height;
//
//		Dimension d = getBoundingSize(destination);

//		while (locationX + destination.getSize().width + edgeInsets.right > d.width)
//			locationX -= snapSize.width;
//
//		while (locationY + destination.getSize().height + edgeInsets.bottom > d.height)
//			locationY -= snapSize.height;

		// Adjustments are finished, move the component

		destination.setLocation(locationX, locationY);
	}

	/*
	 * Determine how far the mouse has moved from where dragging started (Assume
	 * drag direction is down and right for positive drag distance)
	 */
	private int getDragDistance(int larger, int smaller, int snapSize) {
		int halfway = snapSize / 2;
		int drag = larger - smaller;
		drag += (drag < 0) ? -halfway : halfway;
		drag = (drag / snapSize) * snapSize;

		return drag;
	}

	/*
	 * Get the bounds of the parent of the dragged component.
	 */
	private Dimension getBoundingSize(Component source) {
		if (source instanceof Window) {
			GraphicsEnvironment env = GraphicsEnvironment
					.getLocalGraphicsEnvironment();
			Rectangle bounds = env.getMaximumWindowBounds();
			return new Dimension(bounds.width, bounds.height);
		} else {
			return source.getParent().getSize();
		}
	}

	/**
	 * Restore the original state of the Component
	 */
	@Override
	public void mouseReleased(MouseEvent e) {
		if (!potentialDrag)
			return;

		source.removeMouseMotionListener(this);
		potentialDrag = false;

		if (changeCursor)
			source.setCursor(originalCursor);

		if (destination instanceof JComponent) {
			((JComponent) destination).setAutoscrolls(autoscrolls);
		}

		// Layout the components on the parent container

		if (autoLayout) {
			if (destination instanceof JComponent) {
				((JComponent) destination).revalidate();
			} else {
				destination.validate();
			}
		}
	}
}

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