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/**
 * Copyright (c) 2006-2015, JGraph Ltd
 * Copyright (c) 2006-2015, Gaudenz Alder
 */
/**
 * Class: mxDefaultToolbar
 *
 * Toolbar for the editor. This modifies the state of the graph
 * or inserts new cells upon mouse clicks.
 * 
 * Example:
 * 
 * Create a toolbar with a button to copy the selection into the clipboard,
 * and a combo box with one action to paste the selection from the clipboard
 * into the graph.
 * 
 * (code)
 * var toolbar = new mxDefaultToolbar(container, editor);
 * toolbar.addItem('Copy', null, 'copy');
 * 
 * var combo = toolbar.addActionCombo('More actions...');
 * toolbar.addActionOption(combo, 'Paste', 'paste');
 * (end) 
 *
 * Codec:
 * 
 * This class uses the <mxDefaultToolbarCodec> to read configuration
 * data into an existing instance. See <mxDefaultToolbarCodec> for a
 * description of the configuration format.
 * 
 * Constructor: mxDefaultToolbar
 *
 * Constructs a new toolbar for the given container and editor. The
 * container and editor may be null if a prototypical instance for a
 * <mxDefaultKeyHandlerCodec> is created.
 *
 * Parameters:
 *
 * container - DOM node that contains the toolbar.
 * editor - Reference to the enclosing <mxEditor>. 
 */
function mxDefaultToolbar(container, editor)
{
	this.editor = editor;

	if (container != null && editor != null)
	{
		this.init(container);
	}
};
	
/**
 * Variable: editor
 *
 * Reference to the enclosing <mxEditor>.
 */
mxDefaultToolbar.prototype.editor = null;

/**
 * Variable: toolbar
 *
 * Holds the internal <mxToolbar>.
 */
mxDefaultToolbar.prototype.toolbar = null;

/**
 * Variable: resetHandler
 *
 * Reference to the function used to reset the <toolbar>.
 */
mxDefaultToolbar.prototype.resetHandler = null;

/**
 * Variable: spacing
 *
 * Defines the spacing between existing and new vertices in
 * gridSize units when a new vertex is dropped on an existing
 * cell. Default is 4 (40 pixels).
 */
mxDefaultToolbar.prototype.spacing = 4;

/**
 * Variable: connectOnDrop
 * 
 * Specifies if elements should be connected if new cells are dropped onto
 * connectable elements. Default is false.
 */
mxDefaultToolbar.prototype.connectOnDrop = false;

/**
 * Variable: init
 * 
 * Constructs the <toolbar> for the given container and installs a listener
 * that updates the <mxEditor.insertFunction> on <editor> if an item is
 * selected in the toolbar. This assumes that <editor> is not null.
 *
 * Parameters:
 *
 * container - DOM node that contains the toolbar.
 */
mxDefaultToolbar.prototype.init = function(container)
{
	if (container != null)
	{
		this.toolbar = new mxToolbar(container);
		
		// Installs the insert function in the editor if an item is
		// selected in the toolbar
		this.toolbar.addListener(mxEvent.SELECT, mxUtils.bind(this, function(sender, evt)
		{
			var funct = evt.getProperty('function');
			
			if (funct != null)
			{
				this.editor.insertFunction = mxUtils.bind(this, function()
				{
					funct.apply(this, arguments);
					this.toolbar.resetMode();
				});
			}
			else
			{
				this.editor.insertFunction = null;
			}
		}));
		
		// Resets the selected tool after a doubleclick or escape keystroke
		this.resetHandler = mxUtils.bind(this, function()
		{
			if (this.toolbar != null)
			{
				this.toolbar.resetMode(true);
			}
		});

		this.editor.graph.addListener(mxEvent.DOUBLE_CLICK, this.resetHandler);
		this.editor.addListener(mxEvent.ESCAPE, this.resetHandler);
	}
};

/**
 * Function: addItem
 *
 * Adds a new item that executes the given action in <editor>. The title,
 * icon and pressedIcon are used to display the toolbar item.
 * 
 * Parameters:
 *
 * title - String that represents the title (tooltip) for the item.
 * icon - URL of the icon to be used for displaying the item.
 * action - Name of the action to execute when the item is clicked.
 * pressed - Optional URL of the icon for the pressed state.
 */
mxDefaultToolbar.prototype.addItem = function(title, icon, action, pressed)
{
	var clickHandler = mxUtils.bind(this, function()
	{
		if (action != null && action.length > 0)
		{
			this.editor.execute(action);
		}
	});
	
	return this.toolbar.addItem(title, icon, clickHandler, pressed);
};

/**
 * Function: addSeparator
 *
 * Adds a vertical separator using the optional icon.
 * 
 * Parameters:
 * 
 * icon - Optional URL of the icon that represents the vertical separator.
 * Default is <mxClient.imageBasePath> + '/separator.gif'.
 */
mxDefaultToolbar.prototype.addSeparator = function(icon)
{
	icon = icon || mxClient.imageBasePath + '/separator.gif';
	this.toolbar.addSeparator(icon);
};
	
/**
 * Function: addCombo
 *
 * Helper method to invoke <mxToolbar.addCombo> on <toolbar> and return the
 * resulting DOM node.
 */
mxDefaultToolbar.prototype.addCombo = function()
{
	return this.toolbar.addCombo();
};
		
/**
 * Function: addActionCombo
 *
 * Helper method to invoke <mxToolbar.addActionCombo> on <toolbar> using
 * the given title and return the resulting DOM node.
 * 
 * Parameters:
 * 
 * title - String that represents the title of the combo.
 */
mxDefaultToolbar.prototype.addActionCombo = function(title)
{
	return this.toolbar.addActionCombo(title);
};

/**
 * Function: addActionOption
 *
 * Binds the given action to a option with the specified label in the
 * given combo. Combo is an object returned from an earlier call to
 * <addCombo> or <addActionCombo>.
 * 
 * Parameters:
 * 
 * combo - DOM node that represents the combo box.
 * title - String that represents the title of the combo.
 * action - Name of the action to execute in <editor>.
 */
mxDefaultToolbar.prototype.addActionOption = function(combo, title, action)
{
	var clickHandler = mxUtils.bind(this, function()
	{
		this.editor.execute(action);
	});
	
	this.addOption(combo, title, clickHandler);
};

/**
 * Function: addOption
 *
 * Helper method to invoke <mxToolbar.addOption> on <toolbar> and return
 * the resulting DOM node that represents the option.
 * 
 * Parameters:
 * 
 * combo - DOM node that represents the combo box.
 * title - String that represents the title of the combo.
 * value - Object that represents the value of the option.
 */
mxDefaultToolbar.prototype.addOption = function(combo, title, value)
{
	return this.toolbar.addOption(combo, title, value);
};
	
/**
 * Function: addMode
 *
 * Creates an item for selecting the given mode in the <editor>'s graph.
 * Supported modenames are select, connect and pan.
 * 
 * Parameters:
 * 
 * title - String that represents the title of the item.
 * icon - URL of the icon that represents the item.
 * mode - String that represents the mode name to be used in
 * <mxEditor.setMode>.
 * pressed - Optional URL of the icon that represents the pressed state.
 * funct - Optional JavaScript function that takes the <mxEditor> as the
 * first and only argument that is executed after the mode has been
 * selected.
 */
mxDefaultToolbar.prototype.addMode = function(title, icon, mode, pressed, funct)
{
	var clickHandler = mxUtils.bind(this, function()
	{
		this.editor.setMode(mode);
		
		if (funct != null)
		{
			funct(this.editor);
		}
	});
	
	return this.toolbar.addSwitchMode(title, icon, clickHandler, pressed);
};

/**
 * Function: addPrototype
 *
 * Creates an item for inserting a clone of the specified prototype cell into
 * the <editor>'s graph. The ptype may either be a cell or a function that
 * returns a cell.
 * 
 * Parameters:
 * 
 * title - String that represents the title of the item.
 * icon - URL of the icon that represents the item.
 * ptype - Function or object that represents the prototype cell. If ptype
 * is a function then it is invoked with no arguments to create new
 * instances.
 * pressed - Optional URL of the icon that represents the pressed state.
 * insert - Optional JavaScript function that handles an insert of the new
 * cell. This function takes the <mxEditor>, new cell to be inserted, mouse
 * event and optional <mxCell> under the mouse pointer as arguments.
 * toggle - Optional boolean that specifies if the item can be toggled.
 * Default is true.
 */
mxDefaultToolbar.prototype.addPrototype = function(title, icon, ptype, pressed, insert, toggle)
{
	// Creates a wrapper function that is in charge of constructing
	// the new cell instance to be inserted into the graph
	var factory = mxUtils.bind(this, function()
	{
		if (typeof(ptype) == 'function')
		{
			return ptype();
		}
		else if (ptype != null)
		{
			return this.editor.graph.cloneCells([ptype])[0];
		}
		
		return null;
	});
	
	// Defines the function for a click event on the graph
	// after this item has been selected in the toolbar
	var clickHandler = mxUtils.bind(this, function(evt, cell)
	{
		if (typeof(insert) == 'function')
		{
			insert(this.editor, factory(), evt, cell);
		}
		else
		{
			this.drop(factory(), evt, cell);
		}
		
		this.toolbar.resetMode();
		mxEvent.consume(evt);
	});
	
	var img = this.toolbar.addMode(title, icon, clickHandler, pressed, null, toggle);
				
	// Creates a wrapper function that calls the click handler without
	// the graph argument
	var dropHandler = function(graph, evt, cell)
	{
		clickHandler(evt, cell);
	};
	
	this.installDropHandler(img, dropHandler);
	
	return img;
};

/**
 * Function: drop
 * 
 * Handles a drop from a toolbar item to the graph. The given vertex
 * represents the new cell to be inserted. This invokes <insert> or
 * <connect> depending on the given target cell.
 * 
 * Parameters:
 * 
 * vertex - <mxCell> to be inserted.
 * evt - Mouse event that represents the drop.
 * target - Optional <mxCell> that represents the drop target.
 */
mxDefaultToolbar.prototype.drop = function(vertex, evt, target)
{
	var graph = this.editor.graph;
	var model = graph.getModel();
	
	if (target == null ||
		model.isEdge(target) ||
		!this.connectOnDrop ||
		!graph.isCellConnectable(target))
	{
		while (target != null &&
			!graph.isValidDropTarget(target, [vertex], evt))
		{
			target = model.getParent(target);
		}
		
		this.insert(vertex, evt, target);
	}
	else
	{
		this.connect(vertex, evt, target);
	}
};

/**
 * Function: insert
 *
 * Handles a drop by inserting the given vertex into the given parent cell
 * or the default parent if no parent is specified.
 * 
 * Parameters:
 * 
 * vertex - <mxCell> to be inserted.
 * evt - Mouse event that represents the drop.
 * parent - Optional <mxCell> that represents the parent.
 */
mxDefaultToolbar.prototype.insert = function(vertex, evt, target)
{
	var graph = this.editor.graph;
	
	if (graph.canImportCell(vertex))
	{
		var x = mxEvent.getClientX(evt);
		var y = mxEvent.getClientY(evt);
		var pt = mxUtils.convertPoint(graph.container, x, y);
		
		// Splits the target edge or inserts into target group
		if (graph.isSplitEnabled() &&
			graph.isSplitTarget(target, [vertex], evt))
		{
			return graph.splitEdge(target, [vertex], null, pt.x, pt.y);
		}
		else
		{
			return this.editor.addVertex(target, vertex, pt.x, pt.y);
		}
	}
	
	return null;
};

/**
 * Function: connect
 * 
 * Handles a drop by connecting the given vertex to the given source cell.
 * 
 * vertex - <mxCell> to be inserted.
 * evt - Mouse event that represents the drop.
 * source - Optional <mxCell> that represents the source terminal.
 */
mxDefaultToolbar.prototype.connect = function(vertex, evt, source)
{
	var graph = this.editor.graph;
	var model = graph.getModel();
	
	if (source != null &&
		graph.isCellConnectable(vertex) &&
		graph.isEdgeValid(null, source, vertex))
	{
		var edge = null;

		model.beginUpdate();
		try
		{
			var geo = model.getGeometry(source);
			var g = model.getGeometry(vertex).clone();
			
			// Moves the vertex away from the drop target that will
			// be used as the source for the new connection
			g.x = geo.x + (geo.width - g.width) / 2;
			g.y = geo.y + (geo.height - g.height) / 2;
			
			var step = this.spacing * graph.gridSize;
			var dist = model.getDirectedEdgeCount(source, true) * 20;
			
			if (this.editor.horizontalFlow)
			{
				g.x += (g.width + geo.width) / 2 + step + dist;
			}
			else
			{
				g.y += (g.height + geo.height) / 2 + step + dist;
			}
			
			vertex.setGeometry(g);
			
			// Fires two add-events with the code below - should be fixed
			// to only fire one add event for both inserts
			var parent = model.getParent(source);
			graph.addCell(vertex, parent);
			graph.constrainChild(vertex);

			// Creates the edge using the editor instance and calls
			// the second function that fires an add event
			edge = this.editor.createEdge(source, vertex);
			
			if (model.getGeometry(edge) == null)
			{
				var edgeGeometry = new mxGeometry();
				edgeGeometry.relative = true;
				
				model.setGeometry(edge, edgeGeometry);
			}
			
			graph.addEdge(edge, parent, source, vertex);
		}
		finally
		{
			model.endUpdate();
		}
		
		graph.setSelectionCells([vertex, edge]);
		graph.scrollCellToVisible(vertex);
	}
};

/**
 * Function: installDropHandler
 * 
 * Makes the given img draggable using the given function for handling a
 * drop event.
 * 
 * Parameters:
 * 
 * img - DOM node that represents the image.
 * dropHandler - Function that handles a drop of the image.
 */
mxDefaultToolbar.prototype.installDropHandler = function (img, dropHandler)
{
	var sprite = document.createElement('img');
	sprite.setAttribute('src', img.getAttribute('src'));

	// Handles delayed loading of the images
	var loader = mxUtils.bind(this, function(evt)
	{
		// Preview uses the image node with double size. Later this can be
		// changed to use a separate preview and guides, but for this the
		// dropHandler must use the additional x- and y-arguments and the
		// dragsource which makeDraggable returns much be configured to
		// use guides via mxDragSource.isGuidesEnabled.
		sprite.style.width = (2 * img.offsetWidth) + 'px';
		sprite.style.height = (2 * img.offsetHeight) + 'px';

		mxUtils.makeDraggable(img, this.editor.graph, dropHandler,
			sprite);
		mxEvent.removeListener(sprite, 'load', loader);
	});

	if (mxClient.IS_IE)
	{
		loader();
	}
	else
	{
		mxEvent.addListener(sprite, 'load', loader);
	}	
};

/**
 * Function: destroy
 * 
 * Destroys the <toolbar> associated with this object and removes all
 * installed listeners. This does normally not need to be called, the
 * <toolbar> is destroyed automatically when the window unloads (in IE) by
 * <mxEditor>.
 */
mxDefaultToolbar.prototype.destroy = function ()
{
	if (this.resetHandler != null)
	{
		this.editor.graph.removeListener('dblclick', this.resetHandler);
		this.editor.removeListener('escape', this.resetHandler);
		this.resetHandler = null;
	}
	
	if (this.toolbar != null)
	{
		this.toolbar.destroy();
		this.toolbar = null;
	}
};

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